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Let's trade feedback! I submitted too.

Mechanics: Cool concept overall! I like that you have to manually refresh your towers. I was surprisingly challenging. On top of that trying to dodge enemies and be aware of the bars----It's a balance to win. I think you could introduce scale to your game better. Start out with a smaller intro map, then the map grows with each wave. An intro level would help players adjust to the controls and also how the towers work, before getting swarmed by so many enemies.

Visuals: Good use of the pixel packs. I think the map has good structure and consistency. It is troubling to have enemies off screen that I don't know about after a while. I didn't know enemies were attacking my northern tower until it was too late. Going between the towers is hard when they're so far apart.

Known Issues:

1) The Game Crashes after all towers are destroyed and has no end game screen so just enjoy and if you want to replay , reload the page

2) since my dumbass is using godot for the second time , the particles(damage numbers) and the health bar of the towers isnt working (red bar)


If you find any other issues , feel free to comment it and it should be fixed eventually